Kaedim turns sketches, reference packs, product photos, briefs, and art direction into 3D a team can inspect and mark up. The homepage splits that work into pre-CAD product design, game assets from an art bible, and product CGI. Docs add quad meshes and download formats.
Kaedim fits a studio that already has sketches, photos, or an art bible and wants 3D back for a review or a CAD handoff, with markup notes rather than a blank scene. It is a weak fit if you need a published rate or one clock for delivery. The homepage says hours and says IP is not used for training. The docs say minutes and say refinement trains models. Both pairs are on public pages and are not reconciled there.
A good fit for
Turning a sketch, photo, or brief into 3D before a design review or CAD handoff.
Game props, environments, and characters that are supposed to follow an existing art bible.
Product CGI for a page or campaign when the source is a concept, not a photo shoot.
Know the trade-offs
The homepage says delivery in hours. The docs say a sketch can become 3D in minutes. Neither page explains the gap.
Homepage copy says project IP is not used to train models. The docs say artist refinement trains models for later outputs.
Time-saved headlines and an 80 percent starting-point line have no method in the public text, and no plan price is shown.
What you send, how you revise, and what downloads.
Start from a sketch, a pack, or a brief
The homepage says Kaedim turns sketches, reference packs, product photos, briefs, and art direction into 3D your team can inspect, mark up, and take into the next stage of production. The send list is a sketch, a reference pack, a product image, an art bible, an asset list, or a brief. The explore page asks you to pick games, consumer or product design, ecommerce or marketing, or something else. The control after that choice is Next. The blurbs are not the same intake. Product design is sketches and references before CAD, while proportion and volume can still change. Games ingest art bibles, AO docs, specs, and reference packs to create props, environments and characters that follow your style. Commerce turns concepts and brand direction into product CGI for PDPs, campaigns, and launch pages. The docs index also lists uploading an existing 3D model.
The homepage says Kaedim is built around the loop creative teams already trust: look, mark up, compare, revise, approve. The heading says make unlimited revisions and does not give a count or a reviewer seat. Drawn notes show the comment style: remove an air vent, a new side mirror, increase an opening by 15 percent, remove a light, or change a material to aluminum, with an Approved label nearby. The docs index names a 3D viewer, a UV viewer, request revisions, and branching, plus status, exporting, groups, tabs, filters, and notifications. Enterprise titles there are custom styles, scene functionality, priority level, a texel density inspector, team functionality, and custom integrations. Those titles are not opened on this page.
Docs describe machine learning with an in-house art team to generate production-ready 3D assets from images, and they call that a human-in-the-loop pass aimed at an 80 percent starting point. They also say artist refinement trains models for later outputs. Game meshes are made from quads, separated into multiple meshes, and watertight. A second line says models are always low poly and split into subparts. Downloads listed there are obj, fbx, glb, gltf, usd, and mtl, for other modeling software. E-commerce copy adds automatic texturing. Timing disagrees: docs say a sketch or prototype can become 3D in minutes, while the homepage says the file comes back in hours for a review, art pass, pitch, launch, CAD handoff, or content deadline.
The homepage says your IP is not used for training AI models, and that custom assets include full ownership and commercial rights. Concepts and outputs are isolated per project and are not used to train shared models. Unreleased products and early concepts can be shared. Files are removed on request, with deletion logs on demand. Inputs and outputs are encrypted in transit and at rest, with role-based access. A label reads ISO27001 Cert for information security management. The docs sentence that refinement trains models is not reconciled with those lines. No retention period other than deletion on request is shown. Homepage links for Lowe's, Shark Ninja, and Casio carry time-saved headlines, but the case-study page did not return usable text, so the headlines are not a method.
Follows the product-design blurb. Send sketches and references while proportion and volume can still change, using the explore page's Consumer / Product Design choice. Markup notes on the homepage, such as a material change or a larger opening, are the revision style illustrated there. Then use look, mark up, compare, revise, and approve before a CAD handoff. The pages do not say the mesh is a CAD solid.
Props that follow an art bible
A suggested game workflow uses the intake the games section names: art bibles, AO docs, specs, and reference packs for props, environments, and characters. Docs say those outputs are quads, separate meshes, and watertight, and that models are low poly and split into subparts. The 3D viewer and UV viewer are the index titles for checking that file. The homepage says the asset should follow your style and does not show a style control. Request revisions is the docs section if the first pass misses the spec. Suggested only. A 20-times studio line on the docs page is not a sprint plan.
Product CGI without a photo shoot
A suggested commerce workflow starts from product concepts and brand direction, which the homepage says can become CGI for PDPs, campaigns, and launch pages. Docs add automatic texturing. Send a product image or a brief, and pick Ecommerce / Marketing on the explore page. Review the result in the markup loop before it is placed on a page. The suggested output is a model in one of the named formats, not a finished storefront.
How to get started with Kaedim
1
Choose the job on the explore page
Select games, consumer or product design, ecommerce or marketing, or something else. The next control is labeled Next. Get started and Talk to us are the other entry labels on the homepage.
2
Send material you already have
The homepage list is a sketch, a reference pack, a product image, an art bible, an asset list, or a brief. Games copy also names AO docs and specs. The docs index lists an upload path for an existing 3D model.
3
Mark up, compare, and request another pass
Use the loop the homepage names: look, mark up, compare, revise, approve. The docs index adds a 3D viewer, a UV viewer, request revisions, and branching. The heading says revisions are unlimited and does not give a number.
4
Download a named format
The docs say models can be downloaded as obj, fbx, glb, gltf, usd, or mtl for use in other modeling software. They do not show which of those carries textures.
Get started, Log in, and Talk to us are the actions on the homepage and explore page. The docs index shows a Plans label and an Enterprise group, without amounts.
Search pages quote monthly figures that are not in the public text, so they are not listed. Homepage case-study headlines are not a rate card.
Choose Meshy when you want a generator, and Kaedim when the job is revision of a commissioned asset.
Kaedim's pages describe an in-house art team, a markup loop, and files returned for production. Choose Meshy to compare generators, and Kaedim when the job is revision of a commissioned asset.
Choose Hyper3D when you are comparing a different 3D production path.
Hyper3D is in the same 3D and avatar category. Kaedim's pages specify sketches, art bibles, quad meshes, and a named export list. Choose Hyper3D to compare a different 3D production path, not because these pages say the two accept the same pack.
The deliverable is a person-shaped avatar, not a prop or product.
Kaedim's pages describe props, environments, characters from an art bible, and product CGI. Choose Avaturn for an avatar, and Kaedim when the input is a sketch pack or a product brief.
Kaedim: common questions
What can you send Kaedim?
The homepage lists sketches, reference packs, product photos, briefs, art direction, an art bible, and an asset list. Games copy adds AO docs and specs. The docs index lists uploading a 3D model. Image formats and a file-size cap are not stated.
Docs list obj, fbx, glb, gltf, usd, and mtl. Models are described as low poly, quad-based, watertight, and split into subparts. Whether every format includes textures is not stated.
Who owns the model, and is customer work used for training?
The homepage says your IP is not used for training AI models and that assets include full ownership and commercial rights. The docs say artist refinement trains models for later outputs. The pages do not resolve the two sentences.
The heading says make unlimited revisions, and the body says look, mark up, compare, revise, approve. The docs index lists request revisions. No numeric cap is shown. Sample notes include a material change and a 15 percent larger opening.
What do the pages say about security and deletion?
Inputs and outputs are encrypted in transit and at rest, with role-based access. Projects are isolated, and files are removed on request with deletion logs. The page labels ISO27001. No other retention period is stated.
The homepage says the file comes back in hours, in time for a review, pitch, launch, or CAD handoff. The docs say a sketch or prototype can become 3D in minutes. Nothing says which request uses which clock.
NavHunt did not run Kaedim, did not upload a sketch, and did not open a returned mesh. The description uses the homepage, the documentation index, and the explore-solutions page public for this profile, including only the behavior those pages state. This description is based on Kaedim's official materials reviewed on 2026-10-06, including Kaedim homepage, Kaedim documentation, Kaedim explore solutions.